

The sprawling metropolis of Ravnica first saw light as a setting for the Magic: The Gathering card game, establishing a strong tone stitched together from steampunk and fantasy tropes. All rights reserved.ĭesigned for Fantasy Grounds version 3.3.6 and higher.It’s hard to imagine why it took so long for a setting stuffed with mad science-wizards, demonic jesters and a ghostly mafia to find its way into D&D, but while Guildmasters' Guide to Ravnica is undoubtably a blast from end to end it struggles to dive into the details that DMs need to run a living campaign. Compatible with Fantasy Grounds Unityĭungeons & Dragons, Advanced Dungeons & Dragons, their logos, Forgotten Realms, and D&D, are trademarks of Wizards of the Coast LLC. Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the included D&D fifth edition ruleset.

These guilds are the foundation of power on Ravnica. Through it all, ten guilds-crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs-vie for power, wealth, and influence.

Complete the set and save on all bundled products you don't already own and all future additions to the bundle.ĭ&D Completionist Bundle D&D Guildmasters' Guide to RavnicaĮxplore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world's greatest roleplaying game.Ī perpetual haze of dreary rain hangs over the spires of Ravnica.īundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys.
